![]() ![]() When you start the game in VR and try to play it, it literally makes you wonder if the devs ever tried it themselves. ![]() I can't see any sign of effort from the developer to properly support VR in non-atrocious way. All else I see added is the gaze support, which is like 20 minutes of work maybe, because you can simply use camera.WorldToScreenPoint() for raycasting to the UI. Literally, if you check that checkbox, then you get the stereoscopic image and the headset tracking through OpenVR. ![]() It seems basically almost all they did to "support" VR is to tick that bloody "Virtual Reality Supported" checkbox in the player settings. It's really not a rocket science to add proper VR support in Unity. not to mention that the loading screen pins a static image at your bloody field of view so you can't look around at all. nobody it's the first thing they tell VR devs not to ever do), the subtitles appear halfway out of your peripheral vision, the inventory appear overlaying the HUD and being extremely close and making you feel crosseyed. They put those crap HUD elements in your view (who EVES does that in VR. But it's still the same utter egregious crap. despite having bad memories when I tried it a year ago. I started a new game, and since I have a VR headset I decided to try it with it. I just came here to post about the exact same thing. 4 months ago I could at least use the main menu screen normally. I had the same horrible experience 4 months ago and I thought these bugs would be fixed by now, but it's even worse. If I bought this game strictly for the VR i would have refunded it in the first 5 seconds. And there is NO distance slider to be found. I even tried the so called experimental version that is supposed to have better VR support and a distance slider. What kind of joke are you running here? Just remove the VR support if you don't care about actually making it work. No, the mouse and keyboard doesn't work, again. Then you get even more nauseous becuase you have to turn your head to select anything. IT's permanently strapped to your eyeballs. It is SO ♥♥♥♥♥♥♥♥♥♥ CLOSE TO MY ♥♥♥♥ING EYES that i have to CROSS EYE to even see ANYTHING.I have to close an eye to even use it, and then half of the screen is cut off BECAUSE IT'S SO CLOSE! There is NO way to change this, not even moving backwards in my chair does anything. It's like the frame rate is 10 fps when using mouse and keyboard, yet head movement is smooth. It's like the mouse and keyboard input is sampled 10 times per second instead of 90 Hz. I can move with the mouse and keyboard, but it is absolutely nauseatingly bad. Then when you get in-game you can't even move normally with the oculus touch controllers. You have to go to your mouse to click on the main menu. Then you realize that you can't click anything with the controllers. You have to move your head around to try and see the menu and then you realize that moving your head slightly makes it go directly into your skull it's so close and you have to close one eye to see it. First of all, the second you open the damn game you are greeted to a TINY 1 pixel thing that is the main menu screen. How can you possibly sell this game with VR support when the VR support is the absolute most attrocious POS I have tried yet. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |